Demon 5e stats.

Demons were chaotic evil fiends native to the Abyss, ever-evolving engines of destruction spawned in its infinite depths to act as living instruments of oblivion.[4][5][6] They were personifications of ferocity,[7] vile perversion, and elemental devastation,[5] existing to further the tendency of all things to slide into entropy and ruin.[8] Barely contained by their monstrous forms,[4] demons ...

Demon 5e stats. Things To Know About Demon 5e stats.

Basic Rules Sources Monster Stat Blocks (V) D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More ... Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn ...Actions. Multiattack: The devil makes two attacks: one with its beard and one with its glaive. Beard : Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit ...Traits. Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack.Hit Points: 66 (12d8 + 12) Speed: 30 ft., Fly 30 ft. STR. 1 (-5) DEX. 16 (+3) CON. 11 (+0) INT. 14 (+2) WIS. 12 (+1) CHA. 14 (+2) Saving Throws: Dex +5, Cha +4. Skills: Stealth +7. Damage Vulnerabilities: Radiant. Damage Resistances: Acid, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks. Damage Immunities:

A sentient item might be a cherished ally to its wielder or a continual thorn in the side. Most sentient items are weapons. Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient. Sentient Magic Items function as NPCs under the GM's control. Any activated property of the item is under ...Challenge 5 (1,800 XP) Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Demon Armor. Armor (plate, heavy), very rare (requires attunement) While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a ...Alkiliths were among the few denizens of the Abyss that even other demons found revolting, resembling a bright green mass of dripping, toxic corruption. Putrescence made living, alkiliths were embodiments of pestilence and heralds of blight.[3][2] Alkiliths had an ooze-like, green, phosphorescent body, dotted with about 3-7 swollen eye-globules. They were covered in a leathery coating that ...

Dominate Aerial Creature. Pazuzu can target up to six beasts or monstrosities with a fly speed and an Intelligence lower than 8 and cause them to make a DC 22 Wisdom saving throw. On a failed saving throw, the target is charmed by Pazuzu for 24 hours. The charmed target obeys Pazuzu’s verbal or telepathic commands. Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu, who appears in this book. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of Savagery's gullet. Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual ... Jan 22, 2023 · Molydeus are the chief enforcers of a demon lord’s will, the most feared of all the common demon types. They are huge humanoid demons, standing at around 12 feet tall with blood-red skin. Perhaps one of their most fearsome qualities is their head, or heads. 5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you.

The wastrilith magically launches a spout of water at one creature it can see within 60 feet of it. The target must make a DC 17 Strength saving throw, and it has disadvantage if it's underwater. On a failed save, it takes 22 (4d8 + 4) acid damage and is pulled up to 60 feet toward the wastrilith.

D&D demons are some of the most powerful creatures in the game, but their exact power levels will vary from campaign to campaign. Demon lords are obviously the …

Actions. Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit ... 5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you.Vrock. Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects. Multiattack. The vrock makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Talons.A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.STR. 22 (+6) DEX. 17 (+3) CON. 21 (+5) INT. 12 (+1) WIS. 16 (+3) CHA. 17 (+3) Saving Throws STR +10, DEX +7, WIS +7, CHA +7. Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered. Damage …Back to Main Page → 5e Homebrew → Creatures → Monsters. Plant Type Monsters, Quality and Featured . These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.

The demon has advantage on saving throws against spells and other magical effects. Regeneration. The demon regains 10 hit points at the start of its turn if it has at least 1 hit point. ACTIONS. Multiattack. The demon makes two attacks. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage. Ram.Unearthed Arcana. A subreddit for D&D 5e and One D&D homebrew. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. 284K Members. 118 Online.A complete creature guide to Scarecrows in DnD 5e including stats, where to find them, what they're like to fight, sample encounters, tactics, and more. ... As constructs made from demons' souls, Scarecrows are especially frightful creatures. Because of the Scarecrow's resistances, it can prove a surprisingly dangerous enemy. ...ICE DEVIL (or GELUGON) - 5e stats. Large fiend ( devil ), lawful evil. Aura of Fear (suggested). Any creature that starts its turn within 10 feet of the ice devil and can see it must make a DC 17 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each ...The mezzoloth makes two attacks: one with its claws and one with its trident. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when held ...

DnD Demons 5e guide. Creatures of chaos, evil, and corruption, DnD Demons 5e mostly live within the Abyss, a multi-layered plane of unknowable horrors and strange, forever-changing landscapes of blood, fire, eternal maelstroms, and demon-infested citadels. Luckily for all mortals, these foul fiends are usually busy with the Blood War, forever ...Hit: 3 (1d4 + 1) piercing damage. Assist Demon. The cultist targets a demon it can see within 30 feet of it and chants in Abyssal. The demon then gets advantage on the next attack roll or saving throw it makes before the end of its next turn. Demon cultists are usually found underground.

The Giant Scorpion is a fearsome beast that resembles a huge scorpion, with a hard chitinous exoskeleton, eight legs, two large pincers, and a long tail ending in a venomous stinger. It can grow up to 10 feet long and weigh up to 500 pounds. Its coloration varies from dark brown to black, sometimes with reddish or yellowish markings, but some ...Maw Demon. [ Gueule abyssale ] Medium Fiend (Demon), typically Chaotic Evil. Armor Class 13 (natural armor) Hit Points 33 (6d8 + 6) Speed 30 ft. STR.Are you a die-hard Red Sox fan? Do you want to stay up to date on all the latest news and information about your favorite team? If so, then you should be visiting the official webs...Skills Deception +6, Intimidation +4, Perception +4 Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical ...While they are largely identical, the Mordenkainen set gives the demon prince fewer hit points (only 275) and slightly lower attack damage on both his gore attack and with his bardiche, Heartcleaver. Using the Out of the Abyss stats, Baphomet has a natural armor class of 22, 333 hit points and a speed of 40 feet. He has resistance to fire, cold ...Demon Grinder Gargantuan vehicle (12,000 lb.) Creature Capacity 8 Medium creatures Cargo Capacity 1 ton Armor Class 19 Hit Points 200. Demon Grinder. Vehicles. A Demon Grinder is a bulky, armored coach that rumbles loudly as it crushes obstacles and enemies in its path with the help of a swinging wrecking ball.Blood fiends were abominations who fed on the blood of living creatures. Initially created in the Elemental Chaos by the ancient primordial, Haemnathuun,[3][4][5] they were just as prevalent in other planes, wherever there were creatures to provide food for them.[1] Blood fiends were humanoid in form, with a purple-black or reddish scaly hide, a lupine muzzle with great fangs, red eyes, and ...Senses Passive Perception 13. Languages --. Challenge 1/4 (50 XP) Proficiency Bonus +2. Keen Hearing and Smell. The wolf has advantage on Wisdom ( Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ...

All monsters from the 5th Edition (5e) SRD (System Reference Document), organized by challenge rating (CR)

Orcus is the demon lord of the 113th layer of the Abyss, Thanatos. A frigid, frozen landscape filled with undead. Orcus is himself a master of the undead, with incredible abilities to raise creatures into undeath. His realm is mostly inhabited by the undead and his demonic minions. In fact, Orcus' primary goal is to rid the realms of all life ...

Demon Tide : 30 140 ft., fly 140 ft. Gargantuan fiend chaotic evil Dialga : 30 60 ft. Gargantuan dragon lawful good Dire Tarrasque : 33 40 ft. Gargantuan ... (5e Subclass) medium object unaligned Tiamat, God Form : 50 120 ft., burrow 120 ft., climb 120 ft., fly 480 ft., swim 120 ft. Titanic dragon lawful evil Tian'Lung : 26 40 ft., climb 40 ft ...D&D demons are some of the most powerful creatures in the game, but their exact power levels will vary from campaign to campaign. Demon lords are obviously the …Description. Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll's flesh. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Troll - Born with horrific appetites, trolls eat anything they can catch and devour.Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Description. Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Minotaur - A minotaur's roar is a savage battle cry that most civilized creatures fear.A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water. Actions. Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4) bludgeoning damage.Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10­-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it.QRCode. Thumbnails. 1. 2. instructions. Social Share. Thumbnails. Go. Zoom In. Search. Share. More Options. Auto Flip. Enable FullScreen. Cancel. Ads. Drive and steer the Demon Grinder. Chomper (Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 25 (6d6+4) piercing damage. A target reduced to 0 hit points by this damage is ground to bits and spit out through the pipes on both sides of the Demon Grinder. Any nonmagical items the Jan 22, 2023 · Molydeus are the chief enforcers of a demon lord’s will, the most feared of all the common demon types. They are huge humanoid demons, standing at around 12 feet tall with blood-red skin. Perhaps one of their most fearsome qualities is their head, or heads.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. terms and conditions. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Skeleton - Skeletons arise when animated by dark magic. They heed the summons of spellcasters wh...You utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon’s type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura. The demon appears in an unoccupied space you can see within range, and the demon disappears when it drops to 0 hit points or when the spell ends.In the world of Dungeons and Dragons (D&D) 5th edition, players have a plethora of options when it comes to character classes and abilities. One such ability that often goes overlo...You choose the Demon's type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura. The Demon appears in an unoccupied space you can see within range, and the Demon disappears when it drops to 0 hit points or when the spell ends. Roll initiative for the Demon, which has its own turns. When you summon it, and ...Instagram:https://instagram. ground temps iowahow to get perfection stardew valleyfind me the closest fedexcpap machine gurgling Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects. ACTIONS. Mulitattack. The tanaruk makes one Bite attack and one Greatsword attack. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 +4) piercing damage.Reactions. Parry. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the. brownwood lake levelbest secondary class for stabbomancer Basic Rules Sources Monster Stat Blocks (N) Skills Deception +7, Insight +6, Perception +6, Stealth +6. Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered. Condition Immuniti es charmed. Senses darkvision 120 ft., passive Perception 16. Languages Abyssal, Common, Infernal, Primordial. Challenge 5 (1,800 XP) ...Glabrezus are mid-ranking Tanar’ri demons from the Abyss. They have a powerful build and 2 pairs of arms, with the more powerful set of this sporting deadly pincers. Glabrezus are known to tempt mortals through promises of power. They’re comfortable spreading all manner of lies to make the deal they want with their victim only to ruin their ... ic code resisting law enforcement Actions. Multiattack: The devil makes three attacks: two with its claws and one with its sting. Claw : Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must ... ORTHON - 5e stats. Large fiend ( devil ), lawful evil. Armor Class 17 (half plate) Hit Points 105 (10d10 + 50) Speed 30 ft., climb 30 ft. Proficiency Bonus +4. Proficiency Bonus +5 ( 5th Edition Advanced Mode) STR. DEX.